An explorer knowing how to master a terrain and using the magic linked to nature. Its characteristics are dexterity and wisdom .
An archetype is chosen at level 3 with True Strike 5e. The hunter transforms the ranger into a master of the hunt, ready to kill these targets. The Beast Master has a familiar that helps him fight.
Using shadows to hide, the rogue is lonely, discreet and knows how to defuse traps, open doors but also stab. The dexterity is its characteristic.
The rogue chooses a level 3 archetype . The assassin becomes a real hit man. The arcane crook uses magic to help himself. The thief knows how to hide and take by surprise.